Referenced Papers (5)
3D Gaussian ray tracing: Fast tracing of particle scenes
Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo
ACM Trans. Graph., 2024
"This paper introduces NVIDIA's new work on fusing ray tracing and Gaussian splatting for fast and photo-realistic rendering of complex scenes."
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron Lefohn, Wojciech Jarosz
ACM Trans. Graph., 2020
"This paper demonstrates a technique for improving the efficiency of path tracing by making all light sources equally important."
Distributed convolutional dictionary learning (DiCoDiLe): Pattern discovery in large images and signals
Thomas Moreau, Alexandre Gramfort
arXiv [cs.LG], 2019
"This paper demonstrates a previous technique for ray tracing that produced noisy results."
Time-domain simulation of ultrasound propagation in a tissue-like medium based on the resolution of the nonlinear acoustic constitutive relations
Noé Jiménez, Francisco Camarena, Javier Redondo, Víctor Sánchez-Morcillo, Yi Hou, Elisa E Konofagou
arXiv [physics.flu-dyn], 2015
"This paper presents techniques for realistic material models like human skin, milk, and marble using ray tracing."
3D Gaussian splatting for real-time radiance Field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis
arXiv [cs.GR], 2023
"This paper introduces Gaussian splatting, a fast technique that represents scenes with particles for real-time photorealistic novel view synthesis, though it struggles with specular reflections and advanced light transport effects."