Paperpile

Referenced Papers (5)

3D Gaussian ray tracing: Fast tracing of particle scenes

Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo

ACM Trans. Graph., 2024

"This paper introduces NVIDIA's new work on fusing ray tracing and Gaussian splatting for fast and photo-realistic rendering of complex scenes."

Referenced at: 00:00

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron Lefohn, Wojciech Jarosz

ACM Trans. Graph., 2020

"This paper demonstrates a technique for improving the efficiency of path tracing by making all light sources equally important."

Referenced at: 00:16

Distributed convolutional dictionary learning (DiCoDiLe): Pattern discovery in large images and signals

Thomas Moreau, Alexandre Gramfort

arXiv [cs.LG], 2019

"This paper demonstrates a previous technique for ray tracing that produced noisy results."

Referenced at: 00:20

Time-domain simulation of ultrasound propagation in a tissue-like medium based on the resolution of the nonlinear acoustic constitutive relations

Noé Jiménez, Francisco Camarena, Javier Redondo, Víctor Sánchez-Morcillo, Yi Hou, Elisa E Konofagou

arXiv [physics.flu-dyn], 2015

"This paper presents techniques for realistic material models like human skin, milk, and marble using ray tracing."

Referenced at: 00:28

3D Gaussian splatting for real-time radiance Field rendering

Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis

arXiv [cs.GR], 2023

"This paper introduces Gaussian splatting, a fast technique that represents scenes with particles for real-time photorealistic novel view synthesis, though it struggles with specular reflections and advanced light transport effects."

Referenced at: 00:50