Referenced Papers (10)
Weier Riviere Guseinov Garbin Slusallek Bickel Beeler Vicini Practical Inverse Rendering of Textured and Translucent Appearance
"This paper introduces a novel inverse rendering technique capable of recreating detailed 3D scenes and materials from diverse camera views and lighting conditions, even creating digital avatars and video game versions of scenes, without requiring neural networks."
Every filter extracts A specific texture in convolutional neural networks
Zhiqiang Xia, Ce Zhu, Zhengtao Wang, Qi Guo, Yipeng Liu
arXiv [cs.CV], 2016
"This paper is cited as an example of a light simulation program that can reconstruct scenes from different camera views and lighting conditions, focusing on material recreation."
NeRF: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, Ren Ng
arXiv [cs.CV], 2020
"This work is presented as an example of previous techniques capable of rendering camera paths and view-dependent appearances from images."
Interactive albedo editing in path-traced volumetric materials
Milovš Hašan, Ravi Ramamoorthi
ACM Trans. Graph., 2013
"This paper is cited for its contribution to subsurface scattering techniques, enabling the rendering of translucent objects and materials like skin, milk, and marble in real-time."
Photon beam diffusion: A hybrid Monte Carlo method for subsurface scattering
Ralf Habel, Per H Christensen, Wojciech Jarosz
Comput. Graph. Forum, 2013
"Cited as inspiration for an image illustrating light scattering within an object, a concept foundational to translucent rendering."
Computational mirrors: Blind inverse light transport by deep matrix factorization
Miika Aittala, Prafull Sharma, Lukas Murmann, Adam B Yedidia, Gregory W Wornell, William T Freeman
arXiv [cs.CV], 2019
"This paper is cited for its ability to reconstruct materials by analyzing footage and recreating them in high quality, including translucency."
Rethinking the training and evaluation of rich-context layout-to-image generation
Jiaxin Cheng, Zixu Zhao, Tong He, Tianjun Xiao, Yicong Zhou, Zheng Zhang
arXiv [cs.CV], 2024
"This is presented as a previous inverse rendering technique that can reconstruct scenes but often produces noisy or splotchy results."
NeuMIP: Multi-Resolution Neural Materials
Alexandr Kuznetsov, Krishna Mullia, Zexiang Xu, Miloš Hašan, Ravi Ramamoorthi
arXiv [cs.GR], 2021
"Cited as a demonstration of a technique capable of interactively updating material properties like texture, glossiness, and subsurface scattering on complex objects."
Photorealistic material editing through direct image manipulation
Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
arXiv [cs.GR], 2019
"This paper explains the difference between simplified diffusion models and more accurate path tracing for rendering, illustrating that previous methods were shortcuts not reflecting reality."
Specular manifold sampling for rendering high-frequency caustics and glints
Tizian Zeltner, Iliyan Georgiev, Wenzel Jakob
ACM Trans. Graph., 2020
"Cited to illustrate a truly unbiased path tracing technique, which is compared to a biased version for demonstrating the importance of accurate light simulation."